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The Last of Us Part 1 and 2 story analysis [SPOILERS]

Ok, it's hard to argue that The Last of Us is a powerhouse when it comes to critical reviews and sales figures, I concede this from the outset. What I do not concede is when people say it's one of the best stories of all time. No, it isn't. At least not in the way people think it is. The Last of Us is the story of a selfish middle aged man whose actions will ensure the demise of the human race. Joel is not someone to be looked up to and revered as so many people seem to do. He's a dangerous psychopath driven to insanity by the (admittedly tragic) loss of his daughter, after which he loses all semblance of reason and logic. He should be sectioned and the events of the game should not be allowed to occur. Once you come to terms with this, Joel and Ellie's "relationship" does not become an endearing one, it becomes creepy. Here's a man, who at the end of the game essentially kidnaps a little girl, murdering countless soldiers and hospital workers in t
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Batman: Arkham Knight's Red Hood Story DLC - Disturbing and Brilliant

Let me start out by saying that Arkham Knight is one of my favourite games released in the last 5 years. The story is absolutely amazing (much better than Arkham City in my opinion) and I would urge anyone who hasn't played it or was put off by reviews of uninspiring Batmobile gameplay, to pick up the game and play it. That said I want to talk specifically about the Red Hood DLC pack which was I believe a pre-order bonus at the time but is now readily available for everyone. Without giving too much away, Red Hood is a vigilante like Batman whose origin story develops throughout the main storyline of Arkham Knight, even though you may not realise it. However the main difference between the two vigilantes is that Batman does not kill. Red Hood on the other hand certainly holds no such ideals as we find out during this admittedly short, but fascinating DLC. The DLC takes place after the events of Arkham Knight as we see Red Hood attempt to locate Black Mask by infiltrating an ar

How an Obi-Wan Kenobi film could save Star Wars

Star Wars is in a bad way. Ever since Disney took control from Lucasfilm the franchise has succumbed to poor creative decisions, leading to mediocre storytelling in unnecessary films. The so-called Sequel Trilogy is nothing more than a poor remake of the Original Trilogy, Rogue One is a film that nobody needed to see to know what happens, and the recent Han Solo film is something that nobody asked for, and judging by poor box office performance, nobody cared about. Now there is talk of a new trilogy that will begin production once the Sequel Trilogy has been concluded (with a remake of Return of the Jedi), and it seems as though there is no end to Disney’s Star Wars release schedule. But it has to stop. They’re going to kill Star Wars. Although, there is a man who could save it. Ever since the Prequel Trilogy ended with Revenge of the Sith in 2005, fans have been longing for an Obi-Wan Kenobi starring Ewan McGregor, set in the years before A New Hope takes place. Generally consider

Microtransactions in Middle Earth: Shadow of War - A Defence

Middle Earth: Shadow of War was released last year in the midst of a brewing argument. Microtransactions in gaming. Star Wars Battlefront II was at the forefront of criticism from gamers regarding the way microtransactions were implemented. Locking the better content behind them, the gambling nature of the lootboxes meaning that you weren't assured to get what you wanted and had paid real money for, and so on. This criticism was completely justified. What isn't justified in my opinion however, is how Shadow of War got lumped in with other AAA games as microtransaction heavy, and I saw many people boycott the game because of this. Which is simply incorrect. Now I am not a supporter of microtransactions, not at all. I would prefer if developers made games that were just games. You pay your £50 for a game and that's it. No content locked behind in game purchases designed to keep you putting your hand in your pocket over and over. That is undoubtedly a bad thing, and Shadow

I want to talk about Driv3r

When Driv3r came out I was 12, and I didn't own a PS2 or Xbox however I did own the first Driver on PC which was my favourite game. So when Driv3r was released for PC in 2005, I got it, no questions asked. I played through it many times and spend so many hours in Take A Ride, and I loved it, unaware that the game was pretty much slated by everyone, fans and critics alike for being buggy, glitchy and generally a terrible experience, on PC especially. Flash forward ten years and I'd pretty much left PC gaming and with it, Driv3r, behind in favour of console gaming. But recently I built a PC that was capable of running games at a high standard. Among the first things that I installed was the original Driver game, and having played through that, I decided to emulate Driver 2 and buy another copy of Driv3r to play through as well. (I had given away my original copy). I was skeptical at first as to what it would be like, those negative reviews at the forefront of my mind. I was pray

Driver: San Francisco - Trailer Remix

This game is one of my all time favourites from my all time favourite series of games - Driver: San Francisco. In the original teaser trailer, there is no music accompanying what is happening on screen, so this was the perfect project for me to add some music to it. The trailer itself is really good and references the first game in the Driver series from 1999, and I have attempted to replicate this with the choices of audio I have used. The first song I use is the main theme from Driver: San Francisco, the track that plays on the menu screen of the game. This transitions into the theme song from the original Driver game at 00:24 when the wheelspin occurs, and I am really happy with how smooth this transition is. The transition from new song to old song mirrors what is happening in the video, the car starts off as a Ford Mustang, the car used in the original game, into a Dodge Challenger, the new game's primary car. I feel that the use of music to augment this, though subtle, wo