Skip to main content

Driver: San Francisco - Trailer Remix

This game is one of my all time favourites from my all time favourite series of games - Driver: San Francisco. In the original teaser trailer, there is no music accompanying what is happening on screen, so this was the perfect project for me to add some music to it. The trailer itself is really good and references the first game in the Driver series from 1999, and I have attempted to replicate this with the choices of audio I have used.

The first song I use is the main theme from Driver: San Francisco, the track that plays on the menu screen of the game. This transitions into the theme song from the original Driver game at 00:24 when the wheelspin occurs, and I am really happy with how smooth this transition is.

The transition from new song to old song mirrors what is happening in the video, the car starts off as a Ford Mustang, the car used in the original game, into a Dodge Challenger, the new game's primary car. I feel that the use of music to augment this, though subtle, works really well.


Sources

Video:
(2010). DRIVER - Teaser [Online Video]. USA: Ubisoft - https://youtu.be/a3GarC6clyY

Audio:
Canham, Marc. (2010). Driver: San Francisco Main Theme. [Score] USA: Ubisoft
Merrell, Crispin. (1999). Huggy Bear. [Score] USA: Reflections



Comments

Popular posts from this blog

Microtransactions in Middle Earth: Shadow of War - A Defence

Middle Earth: Shadow of War was released last year in the midst of a brewing argument. Microtransactions in gaming. Star Wars Battlefront II was at the forefront of criticism from gamers regarding the way microtransactions were implemented. Locking the better content behind them, the gambling nature of the lootboxes meaning that you weren't assured to get what you wanted and had paid real money for, and so on. This criticism was completely justified. What isn't justified in my opinion however, is how Shadow of War got lumped in with other AAA games as microtransaction heavy, and I saw many people boycott the game because of this. Which is simply incorrect. Now I am not a supporter of microtransactions, not at all. I would prefer if developers made games that were just games. You pay your £50 for a game and that's it. No content locked behind in game purchases designed to keep you putting your hand in your pocket over and over. That is undoubtedly a bad thing, and Shadow ...

I want to talk about Driv3r

When Driv3r came out I was 12, and I didn't own a PS2 or Xbox however I did own the first Driver on PC which was my favourite game. So when Driv3r was released for PC in 2005, I got it, no questions asked. I played through it many times and spend so many hours in Take A Ride, and I loved it, unaware that the game was pretty much slated by everyone, fans and critics alike for being buggy, glitchy and generally a terrible experience, on PC especially. Flash forward ten years and I'd pretty much left PC gaming and with it, Driv3r, behind in favour of console gaming. But recently I built a PC that was capable of running games at a high standard. Among the first things that I installed was the original Driver game, and having played through that, I decided to emulate Driver 2 and buy another copy of Driv3r to play through as well. (I had given away my original copy). I was skeptical at first as to what it would be like, those negative reviews at the forefront of my mind. I was pray...